Oct. 29th, 2013 02:41 pm

Quizes!

clocketpatch: A small, innocent-looking red alarm clock, stuck forever at 10 to 7. (CLOCKETPATCH!)
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I Am A: Neutral Good Human Druid/Sorcerer (2nd/2nd Level)


Ability Scores:

Strength-12

Dexterity-9

Constitution-14

Intelligence-15

Wisdom-10

Charisma-12


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Date: 2013-10-29 09:28 pm (UTC)

From: [identity profile] a-phoenixdragon.livejournal.com
OMG, yes!! Nailed it!! Read the neutral good descriptions and went 'DUDE. D&D!!'

You've got a good class/race/alignment/occupation. This is a rather fantastic result!
Date: 2013-10-29 09:44 pm (UTC)

ext_23531: (Default)
From: [identity profile] akashasheiress.livejournal.com
I've never once played D&D but I got Neutral Good Human Sorcerer.

Ability Scores:
Strength- 11
Dexterity- 9
Constitution- 9
Intelligence- 15
Wisdom- 9
Charisma- 15

No idea if this is a good thing or not.

Date: 2013-10-30 05:16 pm (UTC)

ext_23531: (Default)
From: [identity profile] akashasheiress.livejournal.com
Really? O_o indeed, then!

Out of curiosity, what's your Myers-Briggs personality type?* I'm INTP.

*I know, they're supposedly no more reliable than astrology, but I find them fun.
Date: 2013-10-30 06:26 pm (UTC)

ext_23531: (Default)
From: [identity profile] akashasheiress.livejournal.com


That's the most used one, I think. My current score is Introvert (78%) iNtuitive (38%) Thinking (50%)Perceiving (33%). Interesting that we both score 50% on the Feeling/Thinking aspect.* Two sides of the same coin? ;)

According to this (scroll down) our ''type relationship'' is Companion, which means this.

*I found this funny: ''INTPs are at risk of being swept away by the shadow in the form of their own strong emotional impulses.'' Because... yes.

Edited Date: 2013-10-30 06:27 pm (UTC)

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